Pipeline

How to create game assets variations

Imagine you're making a game about the zoo, and you want to create an achievement with the tiger face on it. You need to make this asset semi realistic without any specific style, you need detalization and several variants of this badge (gold, silver and bronze, for instance). Make it with AI!
  • 1

    Create the prototype with SD XL

    In our case, a badge of a zoo. Use 'text, watermark' in the Negative prompt
  • 2
    Change the concept in ControlNet XL

    Connect the result image to ControlNet XL, copy the prompt, and put 'gold', 'silver' or 'bronze' before it.

  • 3

    Launch!

    If you don't like the results, simply press the Launch button again

You can always remove background and upscale with other nodes if needed

Use template Ingame badge or Ingame assets to recreate it!