Image+Text-2-image
ControlNet 1.5 & ControlNet XL
Control Stable Diffusion generations by giving AI a reference for your idea
Quick menu: click on any section to quickly go to it
Key features
  • 7 available models in ControlNet 1.5
    With most popular HED, Edge, Depth, Pose
  • 1 Canny model with ControlNet XL
    More options are to come
  • Wide choice of custom models
    With custom checkpoints (Styles or models) you can get the desired images in various styles and photorealism.
    More than 80 styles available with most popular Dreamshaper and Juggernaut models. Includes SFW and NSFW models
  • Available with trained models
    In ControlNet 1.5 you can use your trained models from AI Photoshoot node or Train Panel
  • Optional image option
    You can use Optional image as a guide for your generation
  • Available for all Subscribers
    Users with Advanced to Plus subscriptions can use this node
How to use the node
Click on each step to see the corresponded image as an example and tutorial to follow
Need inspiration for prompts?
Check out our prompt collection!
In the ControlNet 1.5 node you have main parameters that work for all Types and specific settings for Edge and Normal type
Related materials and tutorials
How to
Explore the workflow of creating high quality icons using AI

Beginner level
How to
Explore how to generate an ingame asset and make its variations using AI

Beginner level
How to
Create stylized game assets in your unique style from the references

Beginner level
How to
Get the asset concept in high quality and in several variations under 5 minutes.

Beginner level
How to
Create quick character concept and its variations combining several AI tools in one workspace

Beginner level
How to
Create a prototype of an object in several options

Beginner level
How to
Create stylized game assets in your unique style and change its material, color, etc

Beginner level
How to
Based on AI training you will get to know how you can create game assets in your unique game style

Advanced level
How to
Learn how you can create a stylized texture based on any UV map as a reference

Advanced level
Related templates
Create variations of one ingame asset for your UI or ingame object description
Create a prototype for your ingame badges in different variations (color, material)
Create stylized concepts and assets using only one image and your style references
Restylize any texture based on your own style
Generate character concept and get the back view using ControlNet
Create variations of one character and play around with it